Getting Started¶
Installation¶
Usage¶
from capo_gameliftstreams import AsyncGameLiftStreamsClient
async def main():
async with AsyncGameLiftStreamsClient() as game_lift_streams:
# Example: call the add_stream_group_locations operation
response = await game_lift_streams.add_stream_group_locations()
print(response["identifier"])
Pagination¶
Some operations in this SDK support pagination. If the operation supports pagination it will have an iter_ prefixed method that returns an async iterator.
from capo_gameliftstreams import AsyncGameLiftStreamsClient
async def main():
async with AsyncGameLiftStreamsClient() as game_lift_streams:
# Example: paginate over list_stream_sessions
async for item in game_lift_streams.iter_list_stream_sessions():
print(item)
Waiters¶
Waiters poll an operation until a resource reaches a desired state. If the operation supports waiters it will have a wait_until_ prefixed method.
from capo_gameliftstreams import AsyncGameLiftStreamsClient
async def main():
async with AsyncGameLiftStreamsClient() as game_lift_streams:
# Example: wait for application_deleted
await game_lift_streams.wait_until_application_deleted(max_wait_time=300)
Error Handling¶
The SDK raises exceptions for errors returned by the API. Catch them to handle failures gracefully.
from capo_gameliftstreams import AsyncGameLiftStreamsClient
from capo_gameliftstreams.error import AccessDeniedException
async def main():
async with AsyncGameLiftStreamsClient() as game_lift_streams:
try:
await game_lift_streams.add_stream_group_locations()
except AccessDeniedException as e:
print(f"Error: {e}")
print(e.data) # additional error data
Retrying¶
The SDK retries failed operations automatically. Retry behaviour follows the Smithy specification: errors are retried based on their is_retryable and is_throttling_error attributes. Throttling errors use a longer base delay. Network-level failures (connection errors and timeouts) are also retried. Non-retryable errors, such as client errors without the @retryable trait, are raised immediately without further attempts.
The number of attempts defaults to 3 and can be changed at the client level via retry_max_attempts, or per call via config_overrides.
from capo_gameliftstreams import AsyncGameLiftStreamsClient
async def main():
async with AsyncGameLiftStreamsClient() as game_lift_streams:
# Default: 3 attempts for every operation
response = await game_lift_streams.add_stream_group_locations()
# Override per operation
response = await game_lift_streams.add_stream_group_locations(config_overrides={"retry_max_attempts": 5})
# Disable retries for this call
response = await game_lift_streams.add_stream_group_locations(config_overrides={"retry_max_attempts": 1})